Tuesday, September 27, 2016

MENGEMBANGKAN SISTEM HUBUNGAN INDUSTRIAL YANG HARMONIS, DINAMIS DAN BERKEADILAN for acarakeren

Bisnis dari rumah
acarakeren
MENGEMBANGKAN SISTEM HUBUNGAN INDUSTRIAL YANG HARMONIS, DINAMIS DAN BERKEADILAN

Peningkatan kesejahteraan masyarakat sering dipergunakan sebagai barometer untuk menilai keampuhan model-model dan teori-teori yang di tetapkan dalam pelaksanaan pembangunan ekonomi suatu negara, Sebagai tolak ukur dari peningkatan kesejahteraan masyarakat yang inti selnya adalah masyarakat pekerja. Berdasarkan hasil kajian oleh Organisasi Perburuhan NInternasional (ILO) menyatakan bahwa belum memadainya pemenuhan kebutuhan sosial minimum pekerja akan berpengaruh secara langsung terhadap persoalan yang menyangkut lingkungan strategis (Strategic Environtment / elingstra) yang meliputi Kebutuhan, Sosial, ekonomi dan politik Suatu Negara .

Di dalam kerangaka megangkat derajat nilai-nilai kemanusiaan, maka peningkatan kesejahteraan masyarakat dan pertumbuhan ekonomi ini biasa terjadi apabila masyarakat tidak berpangku tangan dalam pengertian harus mendapat pekerjaan dan penghidupan yang layak
acarakeren
Dalam rangka untuk lebih menjamin terwujudnya perluasan lapangan pekerjaan dan penghidupan yang layak bagi kemanusiaan, maka adanya sistem Pengupahan dan Kebutuhan Hidup Layak yang proposional, Prospektif, obyektif, produktif dan Aplikatif, mutlak diperlukan dan harus diciptakan. Menyadari hal itu, maka untuk lebih mejamin adanya kesamaan Visi, Misi, Presepsi dan interpretasi, perlu dilalui proses mengerti dan memahami terlebih dahulu agar segenap lapisan masyarakat merasa terpanggil untuk ikut bertanggung jawab terhadap pelaksanaan pengupahan dan Kebutuhan Hidup Layak (KHL) acarakeren

Dalam konteks tersebut diatas, maka Dialog Nasional merupakan salah satu solusi alternative dan oleh karenaya memerlukan pemahaman secara mendalam dibiang Pengupahan dan Kebutuhan Hiup Layak bagi Tenaga Kerja dan merupakan permasalahan yang sering menimbulkan konflik dan ketidak puasan atara team SDM dengan Serikat Pekerja / Buruh di Perusahaan

Untuk Itu Dialog Nasional Ini sangat penting dan strategis bagi team SDM dan serikat Pekerja / Buruh guna meningkatka kompetensi dan kapasitas di Perusahaan, didalamnya narasumber yang kompeten baik dalam masalah strategi maupun teknis terutama hal-hal yang berkaitan dengan substansi materi pengupahan dan kebutuahan hidup layak baik tenaga kerja di perusahaan acarakeren

Mari Bersama sama kita Menyamakan Visi, Misi, Presepsi dan interpretasi antara Team SDM dan Serikat Pekerja / Buruh dalam Penyelesaian Masalah Pengupahan dan Kebutuhan hidup layak serta Meningkatkan Pemahaman, Wawasan dan Keterampilan dalam Penanganan Struktur, Skala Upah dan Kebutuhan Hidup Layak dalam rangka meningkatkan kesejahteraan Pekerja Ketahanan Perusahaan


Baca juga


Monday, March 28, 2016

Acara SEMINAR SHARING ECONOMY UNGGUL DAN MENANG

Bisnis dari rumah
 Kabar Gembira.. Ahli Ekonomi sekaligus Pebisnis Sukses Kelas Dunia bicara di Indonesia dalam acara :

"Brilliant Entrepreneur Seminar 2016"




Apakah Anda seorang pengusaha besar, menengah atau kecil?

Ataukah seseorang yang sedang mengkaji dan mencari sebuah cara untuk memiliki back up rencana financial bagi masa depan anda setelah tidak lagi Produktif?

==============================

Diakui atau tidak, Tahun 2016 sekarang ini jadi tahun yang SULIT..!

Banyak sektor mengalami penurunan, Banyak pengusaha yang kelimpungan,

Banyak pengusaha yg harus merumahkan karyawan...

Dan banyak org mengalami keterpurukan ekonomi dikarenakan oleh situasi ekonomi global dan nasional yg menurun?

==============================

Tahukah Anda bahwa thn 2020 atau paling cepat thn 2018 akan terjadi Tsunami Ekonomi di Era Teknologi yang luarbiasa hebat?

Tahukah Anda apa penyebab yg sesungguhnya?

Maukah Anda mengantisipasi hal tersebut agar tidak semakin terpuruk?

Peluang besar apa saja yang dapat diambil dan dilakukan utk menghadapi situasi tersebut?


Era Teknology digital & robot siap memporak porandakan sumber ekonomi masyarakat secara global, dan konsep social economic sharing kini menjadi cara seseorang dapat tetap kokoh untuk memiliki & memperbaiki kondisi bisnis nya.

Dan Anda dituntut untuk tahu detail bagaimana konsep ini menjadi cara anda tetap menjadi pebisnis yg tumbuh dan menang dalam situasi apapun ke depanya.


Untuk itu akan hadir "Brilliant Entrepreneur Seminar" Yaitu sebuah Seminar yang akan dibawakan oleh pakar, pelatih sekaligus pelaku dan pemilik bisnis berskala International yang juga seorang investor di beberapa bidang bisnis international yg sudah berjalan "auto pilot" dan beliau juga telah mendedikasikan waktunya menjadi seorang Social Entrepreneur di Asia dan Dunia, dan berhasil mengukuhkan namanya di ajang persaingan dunia dan berdiri sebagai pendiri perusahaan organik terbesar di seluruh dunia.

Predikat ini semakin kokoh terbukti saat perusahaanya tersebut terpilih sebagai PERUSAHAAN TERBAIK DI ASIA, AUSTRALIA AND NEW ZEALAND di tahun 2012. Dunia mengakui posisi perusahaan beliau mengungguli berbagai perusahaan tingkatan international di kawasan asia seperti Sony, Samsung, dan lain-lain.

Jika hari ini bisnisnya berada di barisan terdepan di kancah persaingan dunia, hal itu tidak terlepas dari peran pemimpin puncak perusahaan ini. Dan selama bertahun-tahun beliau dikenal sebagai mentor para milyuner, oleh karena kehebatannya dalam pengelolaan, beliau berhasil dengan gemilang menciptakan ribuan milyarder baru di Asia.

Hampir setiap tahun, berbagai organisasi penilai international menganugerahkan beliau dengan berbagai predikat prestis, mulai dari CEO terbaik, pengusaha visioner dan lain sebagainya.

Di tahun 2012, posisi beliau sebagai pemimpin berkelas dunia semakin kokoh saat terpilihnya beliau sebagai CEO TERBAIK DI DUNIA DI TAHUN 2012 yang diserahkan oleh Organisasi penilaian kaliber dunia, Stevie Award.

Bahkan di awal tahun 2013, beliau dianugrahkan sebagai satu dari pengusaha Cina terhebat dunia, dimana posisi beliau saat ini sejajar dengan CEO CEO hebat dunia lainnya.


Kabar baiknya beliau akan hadir membagikan ilmu & strategy membangun bisnis International nya dalam acara Brilliant Entrepreneur Seminar dg Tema :

Future Trend - Shared Economic

Minggu 3 April 2016

Pkl : 13.00-17.00

Tmpt : Hotel Haris Sumarecon Bekasi

Investasi - Only Rp.100.000,- /person (Include Coffee Break)


Amankan Seat Anda dan segera hubungi sahabat Anda yg membagikan informasi ini krn tempat sangat terbatas.

See you there!

DAPATKAN TIKET TERBATAS

DENGAN KONTAK SEKARANG KE :


Iwan AS : HP WA 081288997471 BB by request


Tuesday, April 28, 2009

LCD vs. DLP >>The Advantages of LCD Technology ( acarakeren )

Bisnis dari rumah
acarakeren

Graphics in Games acarakeren
http://citrastudio.com Photography acarakeren
Before you begin any actual graphics creation, it's important to decide exactly what you need in terms of game graphics. You already should have the game pretty well defined before progressing to this stage. The next step is to take what you know about the game and assess the graphical content required to make it a reality. This consists of making decisions regarding the game's graphical elements and itemizing the graphics needed.
Game Window Size acarakeren
The first major decision to make regarding a game's graphics is the size of the game window.
The game window is the rectangular surface on the screen where the game applet is displayed.
Because Java games typically run within the confines of a Web page, you have pretty wide control over the size of the game window. The only potential limitation on the game window is performance acarakeren http://citrastudio.com Photography .
You might wonder how performance could be related to the size of the game window. In games with animation, the game window is usually constantly redrawn with animation frames. The amount of time it takes to redraw the game window is based on the window's size; the larger the game window, the longer it takes to redraw, because there is more to draw. Therefore, in games that use extensive animation, you need to weigh the game window size against the performance of the game.http://citrastudio.com Photography acarakeren I've found that a game window size in the range of 200 to 300 pixels in both width and height yields decent performance results on a wide variety of systems.
Keep in mind that games that don't use animation aren't necessarily restricted to the game-window size limitation. However, it is still generally a good idea to keep the game window size within reason ,acarakeren http://citrastudio.com Photography because the game will be embedded inside a Web page.
acarakeren Target Audience
The target audience for your game can impact the graphics requirements a great deal. Games for children typically use graphics with bright colors to help keep their interest. Games aimed at very young children often use highly contrasting bright colors and larger graphic images. Very young children have much more difficulty with mouse precision and timing, so you need to address these issues in your game design. acarakeren http://gesrental.com rental plasma tv Most children are drawn toward animals and cartoon-type characters. These types of graphics make a good addition to almost any children's game.
If you're developing a game aimed at teenagers or an older crowd, the graphics pretty much depend on the game itself. Many teens and young adults are attracted to games with realistic violence and a lot of gory graphics. http://citrastudio.com Photography acarakeren Both inside and outside the commercial game community, there has been much debate about violence in video games, and the decision to include bloody graphics in your game is ultimately your own to make. I personally don't see gory graphics as being any different than special effects in movies; they have their place in some games and certainly can add to the excitement.
acarakeren Movies are a good example of how the target audience dictates the graphic detail. Children gravitate toward cartoons; the characters are easily recognizable and contrast well with the background. Within cartoons, there are varying levels of graphic detail typically associated with the target age group for the cartoon. http://greateventsupport.net acarakeren rental projector Older kids usually are more interested in cartoons that more closely approach realism. Similarly, most adults prefer movies with human actors instead of cartoons

Sunday, June 1, 2008

About compressing artwork for the web acarakeren

Bisnis dari rumah
acarakeren
About compressing artwork for the web

When preparing images for display on the web, you compress the images to reduce file size and control the display of color and other attributes. acarakeren , You can compress FreeHand artwork as a bitmap image in GIF, JPEG, or PNG format.
acarakeren

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You can also export FreeHand vector artwork in Flash (SWF) format, to compress static artwork or to export a document with animation or Flash actions. acarakeren For more information, see Animating objects and text, Assigning Flash actions, Exporting FreeHand documents as Flash movies, and Exporting files.

When compressing artwork in a bitmap format, you should choose a file format based on the color and tonal characteristics of the original artwork, and on the type of browser you expect your web audience to 3podm Use.

In general, the GIF format is best for illustrations with flat color and sharp detail, such as text. The JPEG format is best for artwork with a wide range of colors or continuous-tone color, such as gradients or scanned photographs. acarakeren The PNG format, like JPEG, preserves a wide range of colors. However, the PNG format is not as widely supported for display in browsers as the JPEG format.

For detailed information on using these file formats, see Exporting to GIF format, Exporting to JPEG format, and Other export file formats.

Sunday, May 4, 2008

the Applet Life Cycle acarakeren

Bisnis dari rumah
acarakeren
the Applet Life Cycle

What happens when Joe from Denmark accesses theHTML file Mondrian.html with his Web browser? First, thebytecode contained in Mondrian.class is loaded by theJava runtime environment in Joe's browser. Then, after ensuring that thebytecode won't harm Joe's computer, themethods in Mondrian
acarakeren

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Sunday, April 6, 2008

The Preprocessor acarakeren

Bisnis dari rumah
acarakeren

The Preprocessor

All C/C++ compilers implement a stage of compilation known as the preprocessor. Part of the responsibility of the C++ preprocessor is to perform an intelligent search and replace on identifiers that have been declared using the #define or #typedef directives. Although most advocators of C++ discourage this usage of the preprocessor, which was inherited from C, it is still widely used by most C++ programmers. Most of the processor definitions in C++ are stored in header files, which complement the actual source code files. acarakeren http://greateventsupport.com

The problem with the preprocessor approach is that it provides an easy way for programmers to inadvertently add unnecessary complexity to a program. acarakeren Many programmers using the #define and #typedef directives end up inventing their own sublanguage within the confines of a particular project. This results in other programmers having to go through the header files and sort out all of the #define and #typedef information to understand a program, which makes code maintenance and reuse almost impossible. An additional problem with the preprocessor approach is that it is very weak when it comes to type checking and validation.acarakeren www.gesrental.com

Java and Web Games

With all the hype surrounding Java and what it will do for the Internet, it should come as no surprise that games are being hyped as one of the most interesting applications of Java. Indeed, that's probably why you bought this book to begin with! Even though Java includes many useful features for games, it still isn't quite the ideal gaming language for the Internet.

Note

Just because Java isn't an ideal Internet gaming language doesn't mean that it doesn't deliver on many accounts. In reality there probably will never be an ideal gaming language because games have such unique programming challenges and languages tend to be designed for general use. acarakeren

Although it's not the ideal language, Java does have much to offer for mixing games with the Web equation. Java as a technology is poised to bring interactivity to the Web in a general sense. Java games are only one aspect of this "interactive revolution." Java provides a level of platform independence, security, and network support that is still unattainable in any other language. All these issues are of utmost importance in any technology that is to bring interactive games to the Web.

Platform independence refers to the capability of a single executable program to run on a variety of different computer systems. acarakeren

This discussion might make a little more sense in the context of an example, so let's look at one. Consider an educational Web page attempting to discuss desert animals and how they interact with one another. Before Java, without using complex platform-dependent programming languages, the Web presentation would have been limited to text and inlined graphics. acarakeren Now imagine a Java game inserted right into the Web pages, acarakeren which allows students to play the role of a desert animal contending with other desert predators. This level of interactivity combined with the accessibility of the Web can't be matched by any other media. www.greateventsupport.com Web games written in Java will truly change the way you perceive the Web as a whole. By the way, this example isn't just something I made up for the purposes of this discussion; you will actually develop a game on Day 10 that is very similar to this example.

Tuesday, February 26, 2008

Graphics and Animation acarakeren

Bisnis dari rumah
acarakeren
Graphics and Animation

What good is a game without graphics? In most cases, not much! Fortunately, Java delivers the goods when it comes to graphics. The standard Java API includes wide support for all kinds of neat graphics features such as images, color models, and 2D graphics primitives. Although Java as a whole is still largely limited by its relatively slow performance, the support is in place for very powerful graphics. As future releases of Java address the speed concerns, game programmers will be able to more fully exploit the graphics capabilities Java provides. You get the whole scoop on graphics later this week on Day 5, "Java Graphics Techniques." acarakeren www.greateventsupport.com

What about animation? Most games would be pretty boring without it! Although the standard Java API doesn't provide any specific animation support, it is riddled with features that make implementing animation very easy. One of the most important aspects of Java is its multithreaded design, which provides a powerful framework for establishing the all-important timing necessary for animations. You learn all about implementing animation in Java later this week on Day 6, "Sprite Animation." acarakeren www.greateventsupport.com


In the context of a real game, the graphics and animation form the majority of the look of the game. In a Space Invaders game, for example, the graphics and animation account for the aliens, the player's ship, any barriers that the player can hide behind, the missiles being fired back and forth, and any explosions that take place when a missile collides with something. acarakeren www.greateventsupport.com

Furthermore, the display of the title screen and score would also fall under the area of graphics programming.

Tuesday, February 5, 2008

Apa Yang ditawarkan web acarakeren

Bisnis dari rumah
acarakeren
What the Web Has to Offer

The concept of looking at the Web, and the Internet as a whole, as a medium for games is relatively new. It has been technically possible to link games and transfer data over an Internet connection for a while now, but that's only one facet of gaming on the Internet. The next generation of Internet games will more than likely move away from the Internet as simply a communication medium. acarakeren More likely, the next generation of games will be integrated into the rapidly expanding Web environment.

The marriage of games and the Web is a natural one; like the Web, games are very content-driven, meaning that they are very much dependent on the graphics, sound, and other content that makes them interesting. acarakeren It makes sense to use the Web to not only browse information, but also to act on that information. It might sound strange to look at games as information systems, but that's really all they are (as is all software). When you view a game in terms of simply being an information system, it's easier to see what the Web has to offer gaming.

The Web is a relatively stable, content-driven, globally distributed environment. The fact that it is stable isn't quite as defining because most operating systems are already fairly stable. Knowing this, it's safe to say that few people would look to the Web as a gaming environment based on its stability alone. Therefore, you have to look to the other two items to see what's important about the Web in regard to games. acarakeren The fact that the Web is content-driven is important because games are content-driven themselves, and therefore fit naturally into the Web environment. However, this is more of a convenience than a compelling reason to move games to the Web.

The real appeal of moving games to the Web is the fact that the Web is globally distributed. As a result, acarakeren the Web has a massive global user base that is growing by leaps and bounds even as you read this. What better appeal for a gaming environment than a lot of people anxious to see what the Web can do for them? Even though it's exciting to think of people around the world playing games on the Web, I think the real dynamic in this situation is the idea of these people playing games together. acarakeren untuk sewa proyektor / projector dan rental plasma tv sewa infocus dapat mengunjungi www.greateventsupport.com/

Monday, February 4, 2008

The State of the Net acarakeren

Bisnis dari rumah
acarakeren
The State of the Net

With all of the media attention that is focused on the Internet and the World Wide Web, figuring out exactly what they are all about is sometimes difficult. acarakeren Are they just a neat new way to market products or will they truly offer us a new medium of communication that will someday surpass even televisions and telephones? The answer is, who knows? Unfortunately, the ultimate use for the Internet is still unknown. acarakeren This is because it is still in such a state of flux that it's pretty much impossible to accurately predict where it will end up. However, you can look at the evidence of what is there now and gain some insight into what the Internet might become, at least in terms of games.

The Web as most people know it consists of a tangled mess of hypertext documents containing text, images, and sound. For the most part, it has consisted of static information; you can search and browse and generate some things on the fly, but Web content is pretty much fixed, at least from a user's perspective. A wide range of add-ons and extensions have begun to appear that promise interactivity and new types of media. acarakeren These extensions offer everything from movie clips and CD-quality audio to a hot meal embedded right there in a Web page. OK, maybe I'm exaggerating a little, but you get the idea.

No extension to the Web has generated more excitement than Java, which offers complete interactivity within the traditional Web environment. With Java, you have the ability to create full-featured, interactive applications and embed them in the middle of a Web page. It is probably not a shock to you to hear that Java is the technology touted as bringing the Web, and in turn the Internet, to the masses. acarakeren Therefore, although the Web is already receiving much attention on its own accord, the Internet landscape is rapidly changing to accommodate the opportunities and benefits of Java. untuk acarakeren sewa plasma TV rental projector sewa infocus click www.greateventsupport.com

Saturday, February 2, 2008

Mengenal Pemrograman Java acarakeren

Bisnis dari rumah
acarakeren
Mengenal Pemrograman Java
There are close to a hundred books about Java program-ming on bookstore shelves today, and at least 70 of them are completely predictable and more or less interchangeable. It's as if they had all been written from the same outline but by different authors. Each book begins with a tipsm Chapter about what's special about Java and how it differs from other programming languages. Each book shows how to write Hello World and other character mode applications to teach Java's syntax. There is a tipsm Chapter or two on object-oriented programming, a tipsm Chapter on threads, a tipsm Chapter on exceptions, and a few tipsm Chapters on the AWT. http://greateventsupport.com untuk sewa plasma acarakeren
This book is different. It starts where the other books stop. This book assumes you already know Java's syntax and object-oriented programming basics. This book assumes that you're comfortable with the AWT. Instead of rehashing these topics, this book delves into the parts of Java that are not documented by Sun, that are not generally accessible to anyone with a Web browser, and that are not already covered in a hundred other books acarakeren

Thursday, November 29, 2007

Anda ingin browsing Internet lebih cepat? for acarakeren

Bisnis dari rumah
acarakeren
Interactivity
Anda ingin browsing Internet lebih cepat? kali ini saya akan mengungkap kan rahasia bagaimana mempercepat koneksi browsing anda ke internet dengan stabil tentunya.

Cara ini sangat bermanfaat bagi anda yang memiliki koneksi internet yang terbatas seperti apabila anda menggunakan koneksi XL-GPRS, Telkom Speedy dan lain sebagainya. seperti yang sudah saya coba sebelumnya tip ini hanya bermanfaat untuk browsing saja tidak untuk download lain sebagainya karena ada beberapa hal yang menjadi pengecualian seperti yang akan saya jelaskan berikut ini.http://www.greateventsupport.com

Java can accept both mouse and keyboard input; the decision on how to use
this capability is completely up to the programmer of the applet. Suppose
you were working on a calculator applet, and you had a keypad on theacarakeren
screen that users could click to enter numbers. Users might also want to be
able to type numbers from their keyboards. No problem. Applets can
accept input from the mouse and keyboard; Java applets can be as flexible
as you need them to be.

Sunday, August 19, 2007

Why Is Java Interesting? for acarakeren

Bisnis dari rumah
acarakeren
Why Is Java Interesting?
A Simple Example
When it was introduced in late 1995, Java took the Internet by storm. Java 1.1, released in early 1997, nearly doubles the speed of the Java interpreter and includes many important new features. With the addition of APIs to support database access, remote objects, an object component model, internationalization, printing, encryption, digital signatures, and many other technologies, Java is now poised to take the rest of the programming world by storm. acarakeren
Despite all the hype surrounding Java and the new features of Java 1.1, it's important to remember that at its core, Java is just a programming language, like many others, and its APIs are just class libraries, like those of other languages. What is interesting about Java, and thus the source of much of the hype, is that it has a number of important features that make it ideally suited for programming in the heavily networked, heterogenous world of the late 1990s. The rest of this chapter describes those interesting features of Java and demonstrates some simple Java code. Chapter 4, What's New in Java 1.1 explores the new features that have been added to version 1.1 of the Java API. acarakeren
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Monday, July 16, 2007

There are two main things to remember about each of these objects for acarakeren

Bisnis dari rumah
acarakeren
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Wednesday, June 20, 2007

For acarakeren You want to convert bitmap graphics to vector art.

Bisnis dari rumah
Problem
acarakeren
Solution
FlashMX Ges0Catch rental sewa projector proyektor lcd infocus Plasma soundsistem jakarta proudly present
Use Modify Trace Bitmap.
Discussion
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Flash excels with vector graphics; most of its tools are designed to edit them and Flash is optimized to work with them. Vector graphics are also scalable, in contrast to bitmap graphics, which usually lose quality when scaled (especially when scaled up). Finally, due to their editability, vector graphics are easier to animate, since you can reshape them nondestructively. Using Flash's trace feature, you can convert any bitmap graphic to vector shapes.
As promising as this conversion may sound, tracing bitmaps is often not a viable solution. For highly detailed bitmaps, such as most digital photographs, vector graphics are inferior in almost every significant way to bitmaps, including editability, file size, and image quality.
To reproduce an image using vector graphics, Flash draws vector shapes. If an image is relatively simple, with large regions of a single color, Flash can easily render the image using shapes. But if the image is detailed and intricate, as most photographs are, Flash has to draw many extremely small shapes. At some point, the overhead of creating and drawing tiny shapes becomes more file size and processor-intensive than the original pixels. And if the resulting vector shapes are larger than a pixel, the image has less detail than the bitmap, which means that it doesn't look as good.
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If you are considering vectorizing a bitmap, you ought to examine your motivations. If you want to vectorize the bitmap for stylistic purposes, that's a good reason. Another good reason to vectorize a bitmap is because you want to use shape tweens on the shapes that constitute the bitmap. However, if you want to vectorize the bitmap to save file size, you're very unlikely to achieve that particular goal unless the bitmap has very few colors and consists primarily of simple shapes.
If you determine that you do want to vectorize the bitmap, complete the following steps: acarakeren
1. Drag a bitmap instance onto the stage.
2. Select it with the Selection tool. Do not break it apart.
3. Choose Modify Bitmap Trace Bitmap from the main menu.
4. Enter appropriate settings in the Trace Bitmap dialog box, as follows:

Color Threshold
Determines how close colors have to be to be considered the same color and represented in the same shape. The lower the number, the more intolerant Flash is of color differences, resulting in more vectors, higher file size, and higher visual fidelity. The range is 1 to 500, with each number representing the difference in RGB colors between two pixels. The default value is 100.

Minimum Area
Determines how many surrounding pixels Flash considers when analyzing a pixel. This affects how large the resulting shapes are. Higher numbers merge more pixels together into single shapes, resulting in lower image fidelity and smaller file sizes. The range is 11000, and the default is 8.

Curve Fit
Controls how much smoothing Flash applies to curves. The drop-down menu has six increasingly smooth settings, ranging from Pixels to Very Smooth. Higher smooth settings result in lower fidelity to the original bitmap and smaller file sizes. The default setting is Normal. <http://greateventsupport.com/filezilla/proxy/>


Corner Threshold
Controls how much sharp corners are smoothened. The drop-down menu has three settings, ranging from Many Corners to Few Corners. The middle option, Normal, is the default. acarakeren
5. Click OK. Depending on the settings you entered and your computer's processing capabilities, the tracing could take several seconds or minutes. When the tracing is finished, the original bitmap is replaced with the vector version of the image.
6. If desired, you can delete the bitmap from the library.
Tracing bitmap images requires you to balance the competing needs of file size and simplicity, on the one hand, and fidelity to the original image on the other. The process usually requires trial and error. Remember to use Edit Undo to bring an image back to its original state, so you can try again.
One strategy for tracing bitmaps is to trace two instances of the same bitmapone using low settings (yielding high quality), and one using high settings (yielding simple shapes). Then composite the two versions together using the high-quality source for important areas of the graphic and the low-quality source for less important parts of the graphic.
When you have traced a bitmap, you can sometimes further optimize the vectorized version using the Optimize feature in Flash. To use the feature, select the entire shape you want to optimize (e.g., the entire vectorized version of the bitmap) and select Modify Shape Optimize. The Optimize Curves dialog box will appear, prompting you for a few settings before it runs. Set the Smoothing slider based on how much you want Flash to smooth out the curves in the shape. Generally, the more smoothing you apply, the less it will resemble the original, but the greater the reduction in file size. Because you can undo after running the Optimize feature, you can use trial and error to find the setting that is most appropriate for your artwork. The Use Multiple Passes feature will automatically run the optimization repeatedly until it has determined that the shape is fully optimized. Typically, you will find it helpful to keep the Use Multiple Passes option checked unless you find that it is
optimizing too much. When you've got the settings as you want, click the OK button to run the optimization. Depending on the complexity of the shape, it may take a second, or it may take many seconds. Once the optimization is done, deselect the shape on stage to see the effect. If it is acceptable, you don't need to take any further steps. If the optimization rendered the shape unrecognizable, you can undo and reapply with different settings.
If the Optimize feature didn't get enough of a file size reduction, you can still further optimize the shape using the smooth and straighten features. Using the Selection tool, select the traced bitmap shape. Then click on the Smooth or Straighten buttons at the bottom of the Tools panel. Or, optionally, choose Modify Shape Smooth or Modify Shape Straighten from the menus. You can apply smooth or straighten more than once. But check after each application to make sure that the traced bitmap shape still looks recognizable. http://greateventsupport.com/filezilla/gss/

The following sequence of images shows the differences between different versions of a traced bitmap. The first is the original bitmap before being traced. When exported in the SWF, the bitmap in the example accounts for 56KB. The second image is a version that has been traced with a color threshold of 50, minimum area of 4 pixels, curve fit of normal, and corner threshold of normal. When exported in the SWF, the traced bitmap artwork accounts for 44KB. The third image is an optimized version of the second. The optimization was run with the smoothing set to maximum and using multiple passes. When exported in the SWF, the artwork accounts for 31KB. And the fourth image is a version of the third with further smoothing applied. When exported in the SWF, it accounts for 26KB.